Tuesday 21 October 2008

Warhammer Online redux

Warhammer Online: Age of Reckoning was released last month and I feel I've now had a fair period of time to play the game. But to be fair, it seems that the game world itself is really empty. You very rarely meet people in the open, which makes it very hard to get a couple of people together for a Public Quest.

Apparently everyone is hiding in the so-called Scenarios, WAR's version of WoW battlegrounds. And it seems they are there for a reason: leveling in scenarios is a lot quicker than regular WoW-style questing. Which is a shame, because it's obvious that Mythic spent a lot of time polishing the outside world and dedicating a lot of time coming up with a good story for the many many quests, public and otherwise, in the game.

For the moment it seems I'm just playing a glorified version of Guild Wars. I'm sure most of you who actually play the game would excuse for thinking Tobold's post about WAR Light was real at first.

Anyway, the scenarios themselves are fun enough for a while. But unfortunately it seems that there's always one scenario at each tier that pops all the time, while the other two get played very rarely. So it does get boring after an hour or two.

I hope Mythic can address these issues, because there are a lot of nice features in the game and it shows a lot of promise. I'd hate for it to go down the same way as Age of Conan.

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